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What builders can be taught from Like a Dragon

Key Takeaways

  • AAA recreation manufacturing prices are hovering, resulting in closures and layoffs within the trade.
  • Ryu Ga Gotoku Studio makes use of good asset reuse to take care of high quality and output frequency.
  • Embracing asset reuse is vital to decreasing improvement time and prices within the gaming trade.



The best plague on the gaming industry now could be the astronomical costs that AAA video games take to supply. The mix of expertise, know-how, and time it takes to make a recreation on the scale and high quality that we count on has reached the purpose the place even probably the most beloved studios are one unhealthy launch away from closure. In actual fact, with none course corrections, these budgets might find yourself turning into so giant that no amount of success might recoup the investments. That is solely a part of the rationale we’re seeing so many closures and layoffs not too long ago, and in addition why so many studios and publishers are searching for alternate options.

Ryu Ga Gotoku (RGG), builders behind the Like a Dragon franchise, have had this resolution for about twenty years now. Whereas the collection solely began to snowball in reputation within the West within the late 2010s, the franchise and its spinoffs have been launched yearly or different yr ever since its debut in 2005. The tempo of output was regular again then, however how has the group managed to take care of it whereas additionally elevating the standard and scale to maintain up with another AAA recreation? The reply is easy, however not one so simply pulled off.


Improvement is rarely so simple as altering one trick. Every recreation and studio is exclusive, and this technique is not going to apply throughout the board.

Welcome again to Kamurocho… once more

Milking its property for all it is value

For anybody who hasn’t performed a Like a Dragon recreation, Kamurocho is extra than simply the setting — it is arguably the principle character of the franchise. Kamurocho is a fictional district of Tokyo that spans round three or 4 sq. blocks, give or take. It’s a ‘red-light’ type of district full of bars, karaoke, arcades, playing, and all of the prison exercise you may hope for in a recreation.


At this level, anybody who’s accustomed to the collection is intimately acquainted with each alleyway, park, and store in Kamurocho as a result of it has been one among — if not the principle — settings in practically each recreation within the franchise. It is gotten varied facelifts and renovations to maintain up with the time interval, however the map is actually the identical because it was 20 years in the past.

What RGG is so good at is steadily including to its video games with every entry.

The identical factor is true for fashions and animations. Till there is a motive to replace them, RGG has no drawback reusing them time and again. Usually, this is able to solely work for thus lengthy — you possibly can solely make so many photos out of the identical puzzle items, regardless of how versatile they’re. What RGG is so good at is steadily including to its video games with every entry. As a substitute of creating the primary recreation and ready a number of years to make a sequel in a brand new city with new fashions and animations, it reuses as a lot as it might whereas nonetheless including “smaller” issues like mechanics and mini-games till it is able to drop an entire new zone on schedule. The unimaginable writing and performances pull plenty of weight, too.


Cease throwing away all of your work

Constructing all the things from scratch is irresponsible

Asset reuse is thrown round like a grimy phrase by many. Some individuals really feel cheated by some means once they see Krato use the identical animation in God of Battle: Ragnarok as he did within the final recreation. To anybody not accustomed to improvement, it might look “lazy” to reuse work, however it might be irresponsible to do in any other case. In actual fact, that is one thing we’d like extra of if we need to maintain getting video games of this high quality in below 6 years and $300+ million budgets.


RGG and Like a Dragon have earned the respect of gamers for its asset reuse, however not as a result of it is the way it has all the time been. The distinction is that this group makes all the things with the intention of it being versatile sufficient for use for a number of years, whereas additionally not abandoning something that got here earlier than. Once we acquired the brand-new space of Hawaii in Infinite Wealth, Kamurocho and Sotenbori weren’t tossed away, and it was no shock in any respect that Pirate Yakuza in Hawaii would return to… effectively, Hawaii. When the group has 60-75% or extra of the sport already constructed, the fee and time to make a sequel is proportionally lowered.

It is time we as gamers and builders embraced this scrappy nature of improvement the place good reuse of property is the norm. The choice, for now, seems to be both spending over half a decade ready for a brand new entry to your favourite recreation as a result of each tree and chook wanted to be remade, or shotty procedural technology.

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